![]() Emulation is about making sure the classics never die off, and that everyone has a chance to play them. It's not impossible to track down older consoles and titles that still work, but it can be very difficult at times. It's more about preserving the games than the console they were run on. In such a case, I consider emulation, even without having originally owned a copy of the game, justified. There are no more new units or games being sold for the platform, so even if you did find an actual PS2 and legit copies of the games, none of the original creators will ever see that money. 0.5.6.4 - Render cemuhook UI text in the status bar when game list is visible, add some additional log output (checksums for all loaded modules, status of custom timers, precompiled shaders, and fence skip) 0.5.6.3 - Add compatibility with Cemu 1.11.4. But, through the power of emulation, all those games are now at your fingertips so long as your PC is up to snuff.īefore the piracy argument comes out, the PS2 has long since been a "dead" console. The PS2 had a humongous library, so tracking down each individual game would be quite a pain. But now you're an adult, you have a job, disposable income, and you want to see what the games you missed were like. Growing up, you and your family were barely able to make ends meet at times, and didn't have the budget for one. Just off the top of my head, say you never owned a PS2. Emulation is a way to get that function back without having to track down the corresponding hardware.Ĭlick to expand.It's more about preserving the games than the console they were run on. CDs scratch, systems break, and a plethora of other mishaps that take the console out of commission. My point (the point) of emulation is to have a backup for deprecated hardware. Heck you can even light two candles infront of your monitor and the remotes wont know the difference. Also, the Wii controllers will pair with PC fairly easily, and the sensor bar is just a couple infrared LEDs that can be easily mimicked. For about 15 bucks I was able to purchase some USB controllers, load up an emulator, and play my favorite childhood games all over again without the hastle of the NES cartridge dance (you know the one!). The system will turn on, and on occasion will actually play a game.but I think being in a basement for 10 years let some moisture in and caused some damage that I am not willing to uncover. with a stack of ~150 game cartridges that I had purchased over the years. Relative paths and network storage locations should work now.Click to expand.When my mom moved a few years back, she uncovered my old N.E.S. Reworked path handling to be more robust.Reworked internal string handling to use UTF8 almost everywhere.Added a way to specify IP and port before selecting a DSU controller.Fixed a crash that could occur when a game tried to access the GamePad camera.Fixes Your Shape: Fitness Evolved crashing on boot Fixed an issue in the RPL loader where it would generate the wrong branch type.Transformers Prime should no longer crash on boot Reworked GX2R API and fixed some bugs in the process.Should save a bit of VRAM and avoid some unnecessary texture copies Implemented nn_ac API GetAssignedAddress() and GetAssignedSubnet().If you use a full mlc dump, Cemu will show the playtime stats from your console in the game list. Reworked PDM (Play Diary Manager) service to be a bit more accurate.Added breakpoints will now be remembered across sessions ![]()
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